WELCOME GHOSTS

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LEAGUES

PS4 2v2 Leagues

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Sign up to join the ranks on the PS4 2v2 leagues


  • TYPE: 2v2
  • LEAGUE SIZE: 10 MATCHES
  • DATE:  CLOSED
  • REGISTRATION FEE: $25 (USD) 

REGISTRATION IS NOW CLOSED

SIGN UP

PS4 4v4 Leagues

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Sign up to join the the ranks on the PS4 4v4 leagues


  • TYPE: 4v4
  • LEAGUE SIZE: 10 MATCHES
  • DATE:  CLOSED
  • REGISTRATION FEE: $50 (USD) 

 REGISTRATION IS NOW CLOSED 

SIGN UP

Xbox 2v2 Leagues

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Sign up to join the ranks on the Xbox 2v2 leagues


  • TYPE: 2v2
  • LEAGUE SIZE: 10 MATCHES
  • DATE:  CLOSED
  • REGISTRATION FEE: $25 (USD)

 REGISTRATION IS NOW CLOSED 

SIGN UP

Xbox 4v4 Leagues

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Sign up to join the ranks on the Xbox 4v4 leagues


  • TYPE: 4v4
  • LEAGUE SIZE: 10 MATCHES
  • DATE:  CLOSED
  • REGISTRATION FEE: $50 (USD)

 REGISTRATION IS NOW CLOSED 

SIGN UP

LEAGUE RULES

4v4 LEAGUE RULES

 By signing up for the League you are acknowledging and agreeing to all of the rules listed below.  Please consider the fact that there is a high level of competition between teams.  Please consider differences in time zones between task forces when scheduling matches.  Task force captains must communicate and agree on match dates and times.   Please contact an Admin by email with questions regarding Leagues.


Only the task force captains must sign up for leagues within the given sign up dates. We will now allow 3 teams from 1 task force to register, must be completely different rosters.  Any changes that are made to the task force roster before league start must be confirmed by an Admin.  Late admissions are only accepted upon an Admins approval.


Player Requirements

  • We will only accept main accounts
  • No smurf accounts, we now require you to have at least 300+ PvP hours unless approved by the League admin
  • All registered players will be reviewed
  • These are subject to minor changes


Payments

  • Each task force must be pre-paid in order to secure a spot in the League.  
  • Payments can be made directly to the Leagues PayPal in confirmation email after registration.  
  • Full Refunds will be given if the League is cancelled for any reason.. 
  • If a task force has to back out of the League, they are required to contact an Admin at least one week prior to their scheduled match in order to receive a refund.
  • Winning teams will be rewarded 75% of registration total through PayPal  



Match scoring

  • Each individual map that is won is worth 5 points.
  • Each match that is won is worth 10 points.
  • The most points that are able to be scored during a match is a total of 20 points.



Scheduling/Match Making

  • Using the point system listed above, each task force is randomly matched with weekly opponents.  At the end of the league, the task force with the most points is crowned the winner.  If a tie occurs between the top two or more task forces at the end of the league, a tie-breaker will occur.
  • Task forces can find weekly match information about their opponent, map, and weather settings for each week on the Match Scheduling page.  
  • Task forces have up to one week to complete each match.  Each week will begin on a Sunday and end on that following Friday.  If task force captains are not able to agree on a date and time, the match must be played on Saturday as a default.  There are 3 times that are available on Saturday, 2:00pm EST, 6:00pm EST, 10:00pm EST.  The Host will choose to ban the first time, the Visitor will choose to ban the second time, and the third time is what the match must be played on. 
  • It is the responsibility of opposing task force captains to decide on a date and time that works for their task force members. Once match times are confirmed, captains must confirm the date and time in the discord.
  • If one of the participating task forces is not available to play at their scheduled time that is confirmed in discord, they will receive 0 points and the opposing task force will receive 20 points. (Both teams will receive a 15 minute grace period) 
  • If a member of a task force is not ready to play at their scheduled time, the remaining members must begin the match with the players that they have available.  The member that was late, or any substitutions may re-enter the match at any time.
  • If a member of a task force disconnects from the game during a match for any reason, the match will continue and they are able to re-enter the match at any time.  The disconnected player, or substitutes are the only members that may re-enter the match following a disconnection.  
  • During a match, each task force is allowed up to five minutes between each map.  If a member of either task force is not ready when the five minutes is up, the round will begin without them.  The member can re-enter the match at any time.  
  • If an issue occurs and a member of either task force is lagging to the point that it affects game play, immediately notify the shout-caster about the issue.  If the match has no shout-caster, record the incident or note on your stream when it happens.  When the match is over, contact an Admin and instruct both task forces to wait to proceed.  If an Admin deems the lagging player to be disruptive to game play, it may result in the member being removed, and the round in question being re-played. 
  • Cheating in any way is prohibited and will result in disqualification of the task force and removal of the member in question.  Prohibited cheating methods include but are not limited to:

                      - Any modification that alters game play 

                      - Hip shot dot (Red Dot)

                      - Purposely lagging

                      - Console modifications

                      - Streamwatching


  • If an issue occurs and you have proof that a member of either task force is cheating, please contact an Admin privately and as soon as possible.



  • Each 4v4 League match will follow the same guidelines:


  1. Best of 3 maps.
  2. Each map is played best of 5 rounds.
  3. Every round is 8 minutes long.
  4. The first 2 maps are chosen at random by an Admin using map randomizer.
  5. The tie-breaker of the best of 3 maps is played on Quarry.
  6. Starting Hour : 12:00 Noon
  7. Weather : Chosen at random by an Admin using weather randomizer.
  8. No health or ammo crates
  9. Recon tower activation : 60 seconds.
  10. Recon tower spawn : 100 seconds
  11. Friendly fire : Off
  12. Substitutions may be made only between maps.
  13. It is required that the task force captain from the winning team post their final scores from each map in the League Match Results thread on the discord.  



Class Restrictions

  • No hollow point perk
  • Ban on Sapper class
  • Ban on Echelon class



2V2 LEAGUE RULES

 By signing up for the League you are acknowledging and agreeing to all of the rules listed below.  Please consider the fact that there is a high level of competition between teams.  Please consider differences in time zones between task forces when scheduling matches.  Task force captains must communicate and agree on match dates and times.   Please contact an Admin by email with questions regarding Leagues.


Only the task force captains must sign up for leagues within the given sign up dates. We will now allow 3 teams from 1 task force to register, must be different rosters.  Any changes that are made to the task force roster before league start must be confirmed by an Admin.  Late admissions are only accepted upon an Admins approval.


Player Requirements

  • We will only accept main accounts
  • No smurf accounts, we now require you to have at least 300+ PvP hours
  • All registered players will be reviewed


  Payments

  • Each task force must be pre-paid in order to secure a spot in the League.  
  • Payments can be made directly to the Leagues PayPal in confirmation email after registration.  
  • Full Refunds will be given if the League is cancelled for any reason.. 
  • If a task force has to back out of the League, they are required to contact an Admin at least one week prior to their scheduled match in order to receive a refund. 
  • Winning teams will be rewarded 75% of the registration total through PayPal



Match scoring

  • Each individual map that is won is worth 5 points.
  • Each match that is won is worth 10 points.
  • The most points that are able to be scored during a match is a total of 20.
  • At the end of the league, total scores will be added up for each task force.



Scheduling/Match Making

  • Using the point system listed above, each task force is randomly matched with weekly opponents.  At the end of the league, the task force with the most points is crowned the winner.  If a tie occurs between the top two or more task forces at the end of the league, a tie-breaker will occur. 
  • Task forces can find weekly match information about their opponent, map, and weather settings for each week on the Match Scheduling page.   
  • Task forces have up to one week to complete each match.  Each week will begin on a Sunday and end on that following Friday.  If task force captains are not able to agree on a date and time, the match must be played on Saturday as a default.  There are 3 times that are available on Saturday, 2:00pm EST, 6:00pm EST, 10:00pm EST.  The Host will choose to ban the first time, the Visitor will choose to ban the second time, and the third time is what the match must be played on.  
  • It is the responsibility of opposing task force captains to decide on a date and time that works for their task force members. Once match times are confirmed, captains must confirm the date and time in the discord. 
  •  If one of the participating task forces is not available to play at their scheduled time that is confirmed in discord, they will receive 0 points and the opposing task force will receive 20 points. (Both teams will receive a 15 minute grace period)  
  • If a member of a task force is not ready to play at their scheduled time, the remaining members must begin the match with the players that they have available.  The member that was late, or any substitutions may re-enter the match at any time.
  • If a member of a task force disconnects from the game during a match for any reason, the match will continue and they are able to re-enter the match at any time.  The disconnected player is the only member that may re-enter the match following a disconnection, only 1 substitution is allowed in 2v2.
  • During a match, each task force is allowed up to five minutes between each map.  If a member of either task force is not ready when the five minutes is up, the round will begin without them.  The member can re-enter the match at any time.
  • If an issue occurs and a member of either task force is lagging to the point that it affects game play, immediately notify the shout-caster about the issue.  If the match has no shout-caster, record the incident or note on your stream when it happens.  When the match is over, contact an Admin and instruct both task forces to wait to proceed.  If an Admin deems the lagging player to be disruptive to game play, it may result in the member being removed, and the round in question being re-played.  
  • Cheating in any way is prohibited and will result in disqualification of the task force and removal of the member in question.  Prohibited cheating methods include but are not limited to:
  •      - Any modification that alters game play

                      - Hip shot dot (Red Dot)

                      - Purposely lagging

                      - Console modifications

                      - Streamwatching 


  • If an issue occurs and you have proof that a member of either task force is cheating, please contact an Admin privately and as soon as possible.



Each 2v2 League match will follow the same guidelines:

  • 1 sub is now allowed in 2v2
  • Best of 3 maps.
  • Each map is played best of 3 rounds.
  • Every round is 8 minutes long.
  • The first 2 maps are chosen at random by an Admin using map randomizer.
  • The tie-breaker of the best of 3 maps is played on Quarry.
  • Starting Hour : 12:00 Noon
  • Weather : Chosen at random by an Admin using weather randomizer.
  • No health or ammo crates 
  • Friendly fire : off
  • No substitutions are allowed for 2v2 matches.
  • It is required that the task force captain from the winning team post their final scores from each map in the League Match Results thread on the discord.  



 Class/ Map Restrictions

  • Teams can only run 1 drone per round, both players are restricted from using 2 drones
  • No hollow point perk
  • Ban on Sapper class
  • Ban on Echelon class
  • 2v2 will only be played on smaller maps


SHOUTCASTER GUIDELINES

1. Be respectful and professional (1 warning)

2. Do not be biased towards any teams or members. I'll review if that is suspected (removed after first offence)

3. You're not allowed to shoutcast a match for teams you're registered under.

4. The only people that are allowed to shoutcast are members that have the shoutcast role. (a team could suffer a loss upon further investigation) 

All shoutcasters must abide by these conditions. Shoutcasters are here to live stream and provide good commentary for our viewers. Shoutcasters will also act as referees, meaning they have the authority to write team members for removal in the match if they have proof of major lagging and using map glitches. If suspected of using modifications Shoutcasters are required to write the Admin and the footage will be reviewed asap.